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Design Technology

At Godstone Primary and Nursery School, we provide all children with a high-quality, progressive Design and Technology education that engages and inspires them to develop a love for the subject and their talent as designers.  Design and Technology is taught in a way that allows children to develop the creative, technical and practical expertise needed to confidently perform everyday tasks and to successfully participate in an increasingly technological world.

Our Design and Technology curriculum provides children with a practical approach to their arts education, where they are encouraged to use their creativity and imagination to design, make and evaluate a range of products.  As a result, the children learn to think and intervene creatively to solve problems both as individuals and as part of a team. 

We ensure to provide effective delivery of a Design and Technology curriculum that is accessible to all of our children.  Design and Technology is taught during three half-terms throughout the school year by the class teachers.  As the children move through the school, they build a repertoire of knowledge, understanding and skills in order to design and make high-quality products for a range of uses.   Through the engaging units covered, the children are provided with learning opportunities that develop creativity through designing skills such as generating, exploring, modifying through drawing and modelling with materials.

The following units are covered throughout the children’s time at Godstone Primary and Nursery School:


Year 1

Year 2

Year 3

Year 4

Year 5

Year 6

Autumn 2 (Design Technology - Years 1-6)





Mechanisms: Making a Moving Story Book

1-Exploring Sliders and Movement



4-Testing and Evaluation


Structure: Baby Bear’s Chair

1-Exploring Stability

2-Strengthening Materials

3-Making Baby Bear’s Chair

4-Fixing and Testing Baby Bear’s Chair



Structures: Constructing a Castle

1-Features of a Castle

2-Designing a Castle

3-Nets and Structures

4-Building a Castle



Textiles: Fastenings

1-Evaluating Fastenings

2-Designing My Book Sleeve

3-Paper Mock-Up and Preparing Fabric

4-Assembling My Book Sleeve


Textiles: Stuffed Toys

1-Designing a Stuffed Toy

2-Blanket Stitch

3-Details and Appendages

4-Stuffed Toy Assembly


Textiles: Waistcoats

1-Waistcoat Design

2-Preparing Fabric

3-Assembling My Waistcoat

4-Decorating My Waistcoat


Spring 1 (Design Technology - Years 1-6)

Textiles: Puppets

1-Joining Fabrics

2-Designing My Puppet

3-Making and Joining My Puppet

4-Decorating My Puppet



Mechanisms: Making a Moving Monster

1-Pivots, Levers and Linkages

2-Making Linkages

3-Designing My Monster

4-Making My Monster



Electrical Systems: Static Electricity

1-Static Magic

2-Electrostatic Game Design

3-Electrostatic Game Manufacture

4-Electrostatic Game Evaluation



Structure: Pavilions

1-Exploring Frame Structures

2-Designing a Pavilion

3-Pavilion Frame

4-Pavilion Cladding 

Food: What Could Be Healthier?

1-From Farm to Fork

2-What Does Healthy Look Like?

3-Adapting and Improving a Recipe

4-Mamma Mia! What a Tasty, Healthy Bolognese!


Structure: Playgrounds

1-Design a New Playground

2-Building Structures

3-Perfecting Structures

4-Playground Landscapes



Spring 2 (Design Technology - Years 2-6)


(Year 1 complete their DT unit in Summer 2)

Structures: Constructing a Windmill

1-Designing the Structure

2-Assembling the Structure

3-Assembling the Windmill

4-Testing and Evaluating


(Year 1 complete this unit in summer 2)


Food: A Balanced Diet

1-Hidden Sugars in Drinks

2-Taste Testing Combinations

3-Designing and Making a Wrap

4-Making and Evaluating



 Mechanical Systems: Pneumatic Toys

1-Exploring Pneumatics

2-Designing a Pneumatic Toy

3-Making Pneumatic Toys

4-Decorating and Assembling My Toy


Food: Adapting a Recipe

1-Following a Recipe

2-Testing Ingredients

3-Final Design and Budget

4-Biscuit Bake Off



Mechanical Systems: Pop-Up Book

1-Pop-Up Book Page design

2-Making My Pop-Up Book

3-Using Layers and Spacers

4-Writing and Illustrating


Electrical Systems: Steady Hand Game

1-Developing Through Play

2-Game Plan

3-Base Building

4-Electronics and Assembly